About This Game Tom Vasel's (of Dice Tower fame) Game of the Year, 2010Yomi is a fighting game in card form. Learn your character, practice combos, and read the opponent's tendencies. 10 characters to choose from, plus 10 more expansion characters available for purchase inside the app.Yomi captures the mindgames from fighting games such as Street Fighter, and was created by the lead designer of Street Fighter HD Remix, who was also a long-time fighting game tournament player. Yomi itself is a strategy card game that has held up to many years of tournaments. Start practicing now! 10 character decks (10 more expansion also available) AI opponents, including a pretty difficult AI Survival Mode to play many AI opponents in a row Tutorial to get you started Online play, cross-platform with the iOS version Online leaderboards: start in the Student ranks and work up to Master ranks Save replays of your games and watch replays from any other player, including top leaderboards playersFrom the makers of Puzzle Strike, Flash Duel, and Pandante.Follow us on Facebook or Twitter:http://www.facebook.com/SirlinGames@SirlinGamesVisit the tabletop store: http://www.sirlingames.com 7aa9394dea Title: YomiGenre: Indie, StrategyDeveloper:Sirlin GamesPublisher:Sirlin GamesRelease Date: 8 May, 2015 Yomi Patch 8 Download download yomi blaze ft picazo. yomi and kagura. yomi japanese. final fantasy yomi. yomi casual website. download yomi blaze freestyle. yomi adeyemi. yomi valerie. 2018 yomi casual designs. yomi olaniyi. yomi ogunmola. yomi hunter. yomi martin. yomi embroidery machine. yomi x mato. download yumi blaze ikea. download yomi sars oja ti burst. daf yomi android. yomi tournament. yomi japanese meaning. yomi implant robot. daf yomi mp3 free download. yomi hirasaka gender. yomi zekkyou gakkyuu. yomi king mp3 download. yomi denzel 6000. yomi kenichi. yomi zakura. yomif kejelcha. yomi unnskyld sözleri. yomi oomega 3. yomi babayemi. download daf yomi pdf. yomi denzel. yobi the 5 tailed fox. yomi gold wedding. yomi shogunle. download yomi blaze ika nimi. yomi que rico. yomi the harpist. yomi vs shura. yomiu leather cleaner. download yomi sars ft base one. yomi hirasaka. tomi lahren boyfriend. yomi popoola. yomi live mod apk. yomi fash lanso net worth. download yomi blaze ika ni mi. yomi no kuni. yomi sars mp3 download. yomi wikipedia. yomi fash lanso. yomi singer. download yomi sars oja. yomi deluxe edition. yomi dominions 4. download yomi blaze emi ika. yomi sushi 75014 paris. yomi print and play. yomi casual official website. yomi blaze ika free mp3 download. yomi chapitre 4. download yomi blaze new song. yomi que es. yomi pierce. daf yomi iphone app. yomi in fighting games. yomi rodrig. yomi blaze macaroni A super adaptation of the board game.Starts out rather random as two novices rely too much on the "Yomi" aspect of trying to outguess each other.Evolves into a game of valuation. A player who knows the value of each play at any given time, and what his character's ideal move distributions are in a given matchup, will crush an opponent who does not.And then finally, at an expert level, the mind-games and randomness aspect is rolled back in, but now in a much more satisfying way -- because the lines between an optimal move and a bad one are blurred. If both you and your opponent know the optimal move at any given time, and every move in the game can be countered if it can be predicted... then is it really the optimal move?The answer lies in the middle ground. This game, at its highest level, becomes a mix of both Yomi (reading your opponent) AND valuation (judging the current game state correctly while planning future turns), so the designer absolutely accomplished his goals.And it's a good thing, because this game relies on both of those elements. Without the valuation, it becomes a random game. And without the Yomi, it becomes repetitive and scripted.The human element ensures that the game does not get stale, while the ever-changing game state challenges you to analyze abilities and known information to find the best move on any given turn... and then decide whether you want to use it, play it safe, or counter its counter.. A super adaptation of the board game.Starts out rather random as two novices rely too much on the "Yomi" aspect of trying to outguess each other.Evolves into a game of valuation. A player who knows the value of each play at any given time, and what his character's ideal move distributions are in a given matchup, will crush an opponent who does not.And then finally, at an expert level, the mind-games and randomness aspect is rolled back in, but now in a much more satisfying way -- because the lines between an optimal move and a bad one are blurred. If both you and your opponent know the optimal move at any given time, and every move in the game can be countered if it can be predicted... then is it really the optimal move?The answer lies in the middle ground. This game, at its highest level, becomes a mix of both Yomi (reading your opponent) AND valuation (judging the current game state correctly while planning future turns), so the designer absolutely accomplished his goals.And it's a good thing, because this game relies on both of those elements. Without the valuation, it becomes a random game. And without the Yomi, it becomes repetitive and scripted.The human element ensures that the game does not get stale, while the ever-changing game state challenges you to analyze abilities and known information to find the best move on any given turn... and then decide whether you want to use it, play it safe, or counter its counter.. A super adaptation of the board game.Starts out rather random as two novices rely too much on the "Yomi" aspect of trying to outguess each other.Evolves into a game of valuation. A player who knows the value of each play at any given time, and what his character's ideal move distributions are in a given matchup, will crush an opponent who does not.And then finally, at an expert level, the mind-games and randomness aspect is rolled back in, but now in a much more satisfying way -- because the lines between an optimal move and a bad one are blurred. If both you and your opponent know the optimal move at any given time, and every move in the game can be countered if it can be predicted... then is it really the optimal move?The answer lies in the middle ground. This game, at its highest level, becomes a mix of both Yomi (reading your opponent) AND valuation (judging the current game state correctly while planning future turns), so the designer absolutely accomplished his goals.And it's a good thing, because this game relies on both of those elements. Without the valuation, it becomes a random game. And without the Yomi, it becomes repetitive and scripted.The human element ensures that the game does not get stale, while the ever-changing game state challenges you to analyze abilities and known information to find the best move on any given turn... and then decide whether you want to use it, play it safe, or counter its counter.
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